this post was submitted on 13 Mar 2024
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As did every industry. Google hired something like 80,000 jobs during the pandemic, then laid of 12,000. My department went from 8 to 30, and we fired one person.
This is just course correction.
No it's actually increasingly worse considering even that, as the model of expending entirely the goodwill of a studio name and milking the trust dry has been proven to be more and more lucrative to the shareholders.
As more and more layers of investors owning investors owning investors that then own 48 studios gets added on, the incredible churn of talent is continuously ramping up and gutting the souls of particularly young passionate artists, but also actual successful team compositions.
It's not that they couldn't pay and enjoy great success with the quality a cohesive and safe studio can make. It's just that making great games, that's not on the top of anyone of these megacorps priorities