this post was submitted on 12 Mar 2024
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[–] [email protected] 19 points 8 months ago (3 children)

I don't really like the idea of splitting queues into people who are hardcore following the meta vs completely relaxed. But I also hate queueing for higher difficulties and getting matched with level 5 players who don't have a Booster unlocked yet.

[–] [email protected] 21 points 8 months ago (2 children)

The thing that seems to work pretty well in deep rock is that you can create a server and name it. Usually it's something like greenbeards (noobs) welcome. No cryo (it contradicts fire damage) or what level you have to be at min. Just things like that. I think that would filter out a lot of problems like that. But the drg community also seems way more lay back than the helldivers community.

[–] [email protected] 12 points 8 months ago (1 children)

Good on ya for bringing up Deep Rock Galactic; I also agree the system in that game works ok...but also the community in DRG (I'm my opinion) is way more welcoming...I don't know why that is, just from my experience.

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago)

I guess it's because of the game itself having a very merry and dwarfy vibe, but also because of the devs keeping up with the community

[–] [email protected] 7 points 8 months ago* (last edited 8 months ago)

Yeah, when it's

20+ RANK, NO GOLD MINING, NO ENGI NUKE

vs

havin a gay old time

you usually pick the second one if you want a better experience lol

Tbf, though, while I do my best to be noob friendly, I've had a moment recently when there were, like, 3 greenbeard scouts in the random group I was playing with that were doing jack. I guess I was in a bad mood that day, so I just host-disbanded that game. Kinda feel bad about that still lol

[–] [email protected] 1 points 8 months ago

Eh that's just casual/competitive mode like in every other game.

[–] [email protected] 1 points 8 months ago

I don't think it needs to be two separate queues, just matchmaking could add it as a preference.