this post was submitted on 10 Mar 2024
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GameDev

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In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy ๐Ÿ˜… Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

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[โ€“] [email protected] 1 points 8 months ago