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submitted 6 months ago by [email protected] to c/[email protected]

o7 CMDRs, made a tiny demo video show-casing the SimPit in Elite Dangerous ๐Ÿ™ƒ

Pick your poison:

https://tube.tchncs.de/w/1nokGf66oWj34EdMvxYbSn / https://www.youtube.com/watch?v=mXofGR4GRLk

Just slaughtering pirates (wasn't in the cockpit for months) but you get to see it from a first person perspective this time because I strapped the camera to my headphones ๐Ÿ™ƒ

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[-] [email protected] 3 points 6 months ago

Do Games like this have the ability to control the status indicators? It's not a feature I've seen before but very cool if it can be done. I love this whole thing and will definitely be reading your write-up... Even though I don't have a gaming rig, time to play any games or the money for any of it!

[-] [email protected] 2 points 6 months ago

Some offer continuous ship telemetry, but that's mostly games that are more simulation focused and thus more grounded in reality - think flight sim. A few notable exceptions exist, like Fly Dangerous, that serves everything on a silver platter.

ED is a mixed bag. Some information is available in the JSON files it dumps regularly, where they can be consumed by various 3rd party apps, or your own. I've a writeup and a demo video of this specific part in an early state at simpit.dev/version-1/plumbing/

ED is however not very detailed and only dumps information if a certain threshold is reached. We get for example no airspeed in the files but we get latitude and longitude on a planetary and with the radius of the planet (yes, a game made me do Maths!11eleven) we can calculate some missing data to feed e.g. a primary flight display (the one that is stuck in the video - it does operate on a planetary ;-))

this post was submitted on 10 Mar 2024
92 points (96.9% liked)

Elite Dangerous

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