this post was submitted on 03 Mar 2024
11 points (100.0% liked)
GameDev
2774 readers
1 users here now
A community about game development.
Rules:
- Adhere to the general lemmy.blahaj.zone rules (#1 being no homophobia, transphobia, racism or other exclusionary content)
- Self-promotion is fine as long as it's not spammy - share your progress, insights, techniques and mishaps! If you recently posted, update the previous post instead of filling the frontpage with your project
- Hide NSFW/NSFL content behind a clear warning, for example: [NSFW Nudity]
More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If the items are standardized, all you need in the inventory is an item ID of some sort and a count. You then have an item DB that has name, icon, weight, etc for each item.
If you have random items, you need to store more properties, but you should keep the inventory structure as slim as you can.
Godotneers has a great video on it.