this post was submitted on 27 Feb 2024
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Programming

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[–] [email protected] 48 points 8 months ago (5 children)

They wrote their own GUI toolkit (oof) and it's hardware accelerated (argh), so OS portability is going to be unusually difficult unless they planned for it from the beginning. No mention of that in the article, so I doubt they did.

[–] [email protected] 23 points 8 months ago (1 children)

They already have very experimental Linux support. You have to build whole app yourself though. I'd say that in month or two we'll get a binary. You can track Linux porting progress in this issue

[–] [email protected] 3 points 8 months ago

Anybody got a nix flake though?

[–] [email protected] 16 points 8 months ago (1 children)

I mean on the one hand, the hardware acceleration is awesome. The GUI toolkit is not of course (I assume MacOS has a default one to make everything look like it belongs?), but at least they made it look like a native app instead of the usual electron shit where it's clearly a web page with a window border and some design 15y old me might think is cool but 16y old me would already have been ashamed of.

[–] [email protected] 2 points 8 months ago

As I understand, GUI toolkits will usually support various widget styles or "Look and Feels".
So, they can just use a glossy graphic for a button on macOS and a flat graphic on Windows 11, without having to reimplement the whole application in the native toolkit. It will usually not feel entirely native, but at least, it won't look out of place...

[–] [email protected] 7 points 8 months ago* (last edited 8 months ago)

Its already possible to build manually on linux and there's a tracking issue.

*edit. same as the other post

[–] [email protected] 5 points 8 months ago

Sounds like gimp with gtk (gimp toolkit) all over again