this post was submitted on 26 Feb 2024
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A lot of games either did them badly, or did them when there were better options. (Rascal, for instance)
I looked it up and that's precisely the sort of thing I had in mind with bad implementations of tank controls (fast-paced, action-heavy 3D gameplay with a big emphasis on platforming)
Yeah, it doesn't help that the game really wasn't designed with them in mind - the switch to tank controls was a fairly late publisher-mandated thing, so there wasn't really much window to retool the game to match.
Why? Because Tomb Raider?
Exactly that, funny enough.
Publishers chasing trends to the detriment of the games they're making