this post was submitted on 18 Feb 2024
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And those jobs are critical to the process of making new developers.
An important part of my education - the part that grad school can’t teach you, you have to learn it on the job - was being new and terrible, grinding on a simple problem and feeling like a waste of money. Any of the experienced guys sitting behind me could have done this thing in a few hours but I’ve been working on it for a week. “What’s the point? Any minute now they’re going to tap me on the shoulder and tell me I’m done, it’s time to go find another job.”
But that never happened.
Those early problems weren’t fun. At home I would have never chosen to work on them. I’d leave them for someone else. “But now that I’m collecting a paycheck for it, this isn’t up to me. I have to work on it. I can’t give up. I can ask for help, but I need to show my peers that I belong. I can solve difficult problems. I can persevere.”
As a mediocre professional developer, I had to struggle to learn that. I wasn’t getting far on my own, without mentorship and motivation. Homework, pursuing degrees, wasn’t getting me there. (And even now, I seem to have about two weeks of attention span, for projects at home.)
Those jobs, or better, this kind of task, won't go away. It will just become different.
Think about how completely different our modern development looks compared to, say, the 80s. Nobody writes assembly anymore, so nobody learns the basics! Nobody reads the manual anymore, instead we use autocomplete and Google. Remembering the arcane runes of C used to be exactly the kind of "hazing grunt work" you're talking about. That skill used to be valuable, but who of us can honestly say to remember more than a handful of nontrivial method signatures?