this post was submitted on 10 Jul 2023
6 points (100.0% liked)
3d6
595 readers
3 users here now
Aid other tabletop gamers in creating interesting or devastating characters. Find help with your new idea, or share your memorable builds.
Rules
- Don't be a dick, even to dicks
- Tag your posts, eg [5e][Question]
- Don't advocate piracy
- Make your criticism constructive
- Don't low-effort shitpost or spam
- Don't be excessively explicit or grotesque
- Don't post third-party affiliate links
- If your post fits with a megathread, post there
- Don't just advertise things, even if they're relevant
- Participate in good faith
- Abide by the Homebrew Content Guidelines.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm certainly not denying Bard's utility power, it's just not quite hitting the "oh there's a spell for that" feel I wanted out of this character.
I think we're kind of on the same page with this: bard can fill any role it wants very well, what I'm trying to do is fill a hundred weird niche scenarios. A bard can be a great skill monkey, blaster, controller, striker... whatever. you want.
But it can't really solve "we need to fortify this keep against a zombie horde that will arrive in a week", because the spells that would do that well aren't spells you can take for the other 99% of situations. A Druid preps Wall of Stone, Stone Shape, Plant Growth, Druid Grove, Move Earth, and Transmute Rock, and goes to town. A Bard might have one or two of those since some of them are actually pretty good for general use, but he won't be able to access all of them. And if for some reason he does, he won't have the toolkit for the next weird scenario that pops up.
Gotcha. In that case, I'd second Arcana cleric. Outside of that, you're not going to get something that does what a wizard does nearly as well.
However, since I'm throwing stuff out here, Artificer might pique your interest as a wizard-lite with a compromise of flexibility and non-flex. On the one hand, prepared caster, wizard-like list, but only half the amount of spell levels and slots. On the other hand infusions, which can only be swapped on level up, but can be given to anyone.
At lvl 11, spell storing also lets you expand spells with a target of "self" to your allies, or can be used to double-up on concentration by getting a non-magical ally to do it for you. That opens doors for simply doing more with with low spell level buffs. It is also used INT mod times per day.
Battle smith and armorer are technically the "better" classes because they can do frontlining. But for widened support, Alchemist adds healing that the wizard typically can't do and some random smaller buffs.
I'm very intrigued by artificer, and I think you're absolutely right: it has utility reminiscent of bard, but gets a prepared list that swaps like a cleric/druid (no having to worry about getting access to the spell), and a bunch of other utility through infusions. Filling your hideout with sentient plant spies through replicating Pots of Awakening is exactly the kind of stuff I'm looking for. The spell list is a little shallow to me, definitely not the same depth as the wizard list especially since it cuts off at 5th, but there are a decent number of niche tools there.
If there ends up being a good niche for a Defender or Scout, Armorer is on my shortlist, especially because it can plausibly fill both roles with the same build.