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submitted 1 year ago by [email protected] to c/[email protected]

It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

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[-] [email protected] 6 points 1 year ago* (last edited 1 year ago)

I think the primarily reason is that uniform UI is cost and time saving.

The virtual cursor is easily replaceable by a mouse and at th same time allows you to design a cursor driven UI for console.

It's not the best for either, but usable for the timw invested.

this post was submitted on 22 Jul 2023
113 points (95.2% liked)

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