this post was submitted on 11 Feb 2024
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Of course you had to have something to drive the VGA outputs. Usually this meant a VIA, SiS, or Unichrome chip in the motherboard. Those chips often had no 3D acceleration at all, and a max resolution of 1280x1024. You were lucky to have shaders instead of fixed-function pipelines in 2008-era integrated graphics, and hardware accelerated video decoding was unheard of. The best integrated GPUs were collaborations with nVidia that basically bundled a GPU with the mainboard, but those mainboards were expensive.
Windows Vista did not run well at all on these integrated chips, but nobody liked Windows Vista so it didn't matter. After Windows 7 was released, Intel started bundling their "HD Graphics" on CPUs and the on-die integrated GPU trend got started. The card in the picture belongs to the interim time where the software demanded pixel shaders and high-resolution video but hardware couldn't deliver.
They left a lot of work for the CPU to do: if you try to browse hexbear on them you can see the repainting going from top bottom as you scroll. You can't play 720p video and do anything else with the computer at the same time, because the CPU is pegged. But if you put the 9500 GT on them then suddenly you can use the computer as a HTPC. It was not an expensive card, it was 60-80 USD, and it was a logical upgrade to a tower PC you already have to make it more responsive and enable it to play HD video.