this post was submitted on 03 Feb 2024
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[–] [email protected] 99 points 9 months ago (4 children)

Fast, cheap, reliable. You can have any two you want.

[–] [email protected] 22 points 9 months ago (1 children)

this is a server basterdization of "Good, Fast, Cheap" regarding producing just about anything I'm guessing, which tends to hold true in the real world quite well, yes?

[–] [email protected] 15 points 9 months ago (2 children)

As an engineer yeah, but honestly it’s usually pick one to prioritize, one to strive for, and one to ignore.

We can get it out fast, and it can be not bad but pretty expensive or it can be pretty cheap but not good. If we get it good we can try to do it cheaply and take our time, or we can try to do it quickly and it’ll be expensive.

[–] [email protected] 11 points 9 months ago (2 children)

I just go for bad, slow, and expensive. This way everyone leaves me alone.

[–] [email protected] 10 points 9 months ago

Found blizzard.

[–] [email protected] 2 points 9 months ago

Smart, job security is a must now a days.

[–] [email protected] 3 points 9 months ago

so its stands true that what you make can be good, fast (as in be delivered quckly) and cheap and you can only have two like everything else, huh

[–] [email protected] 14 points 9 months ago (1 children)

That works for some contexts, but no amount of time can get you both total reliability and low costs, so in this case it's pick one.

[–] [email protected] 17 points 9 months ago

In this context “fast” refers to speed of the system, not time to implement.

[–] [email protected] 6 points 9 months ago

I'll take fast twice.

Double fast, yeah 😎

[–] [email protected] 6 points 9 months ago (1 children)

On spec, on time, on budget. Failure to meet those goals is a result of piss poor planning.

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago)

Those are all the same attributes, just the planned out version of it where the balance of speed, reliability and cost are decided upon ahead of time.