this post was submitted on 30 Jan 2024
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Interestingly, DOA4 on the Xbox 360 didn't end up being that big of a leap over DOA3 and DOA2U. It was in widescreen, had bloom lighting and cool materials and shaders but it otherwise felt like an upgraded version of the DOA3 engine.
DOA5 was a complete makeover for the entire franchise. They shifted the artstyle to be slightly more realistic and gave every character more defined and unique facial features, something especially welcome on the female cast who had all suffered very badly from same face syndrome. Then they proceeded to walk all those attempts at realism back on the DLC characters who were the most generic anime waifus the franchise had ever seen. It's my most played game in the series by far but I think the graphics kinda suffered from the seventh gen brown realism trend going on at the time. I honestly prefer the more saturated colours in the Xbox games.