this post was submitted on 23 Apr 2022
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the sid meiers civilization series - the flow of world history as filtered through the mind of an apolitical 90s american nerd right at the 'end of history', with terminal western highschool textbook brain
and dont even get me started on sid meiers colonization...
I'm aware it's super problematic etc so I just imagine the game as Imperialism: the video game! I need to accumulate and exponentially grow my production gold etc etc so I can do more and outcompete other civilizations and get access to more strat luxury resources etc etc Keep going until there's no unsettled land in the way and its time for war with neighboring empires Still doesn't make it not a wrong view of history but it makes it more internally consistent to me
funnily enough, the imperialism games, especially imperialism 2, are very fun and much more honest about what they are
but yeah the civ games certainly work as ruling class sims and i do still love them, especially when they embrace their board-gamey origins and dont try too hard for rEaLiSm
Good pick.
I remember that in Civ II, "Democracy" (as in, United States modeled) was immune to the corruption mechanic. :jokerfied:
and in the first one, a 50% chance that your declaration of war would be overruled by congress, to represent the peaceful nature of dEmOcRaCy
ive always kinda wanted to write a bit of an essay on the intense liberal ideology baked into almost every facet of the civ series (and not just its laughable 'government types'), but never quite got around to it. theres so much, down to how nomadic and non-urban peoples are 'barbarians' to be destroyed so their land can be properly tamed, to the linear flow of technological and social progress as represented by government-allocated beakers or whatever, to even just the conception of the city as the atomic unit of human societal organisation, etc etc etc. and of course the complete lack of any vision of the future or 'victory' beyond either military or soft-power conquest of the globe, or liberal democracy in space for no discernible reason, like it cant even conceive of any greater goal for humanity, like it might as well be francis fukuyamas civilization
I know the dogma for some people here is "politics always flows downstream to culture" but I personally know people that played enough Civ games where they really do seem to believe that the way to get their Martian colonial "win state" in real life is to give :my-hero: as much money as possible, as if that was science beakers allocated toward the universal progress bar. They even called it a "science victory" directly referring to Civ games.
I think that's one thing that a lot of people really take too far, in the same way a disdain for "Great Man Thinking" can get taken too far to the point where people genuinely think that no individual leader can be important or have an outsized influence. Culture is shaped by politics and the ideological environment it's created in, but it also serves the same by spreading the ideas that made it. Like South Park didn't create edgy "the status quo is normal and good and completely apolitical and everything that seeks to change it is cringe politics and bad" chud thinking, but it certainly helped to teach that pre-existing ideological stance to a generation. Similarly, Civ didn't create its terminal lib-brain thinking, but it helped propagate it and teach it to a new generation of nerds.
I actually believe "politics is (usually) downstream from culture" is a useful and often correct guideline, but the dogma of it is thought-terminating and often used to selfish ends, usually some form of "stop criticizing the ideology in my treats."