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Please chill (startrek.website)
submitted 8 months ago by [email protected] to c/[email protected]
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[-] [email protected] 36 points 8 months ago

Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

[-] [email protected] 10 points 8 months ago

Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

[-] [email protected] 7 points 7 months ago

Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.

[-] [email protected] 3 points 7 months ago

In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

[-] [email protected] 9 points 7 months ago

Or cast Burning Hands as a bonus action

this post was submitted on 22 Jan 2024
199 points (95.0% liked)

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