this post was submitted on 20 Jan 2024
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It was different in the case of IE though. It was actually atrocious and not standards compliant in many many ways.
Today, chrome and FF both support standards fairly well and when things don't work in FF it's usually either that you wrote fragile code, or there's a slight difference from chrome that technically isn't a standards compliance issue. Testing in both of those browsers isn't hard and should be the norm. I've had projects where I had to test in IE, chrome windows, chrome android, FF, safari Mac, safari iPad OS, and safari iOS all at the same time. And yes there are differences between those last two, because apple makes a shitty web browser.
If you can't test in two browsers, you're just a bad web developer...
Absolutely this, nothing but pure laziness. I had a really weird specific issue on iOS Safari with one of my projects, and I own literally nothing Apple. Instead of just accepting shits fucked on iOS, I got my hands on a borrowed Mac so I could use xCode and actually find the issue.
...then again, that project ended up dead in the water at like 95% completion and I never got paid for the work I'd already finished, so maybe the joke IS on me and I should've been a lazy fuck.
Sounds like you might want to add some sort of terms of agreement to your estimates. I built sites that never saw the light of day, but that is entirely up to the client. A site not being live doesn’t mean my client doesn’t need to pay me.
It was for a family friend who is disabled and unable to work a normal job, so me and my brother(also a dev on this) agreed to be paid on project completion. Long story short, she wasn't able to pay so the final bug fixes were never done, and the code has been left to rot. Under different circumstances I'd be putting pressure to get at least some payment, but it's pointless imo.
Lesson learned though, not doing that again.