this post was submitted on 17 Jan 2024
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Ironically I had to buy a subscription to Nvidia to play BG3 on Mac with my friends because they silently delayed the Mac release on release day for 3 months.
I tried running it on Linux, game posting toolkit, and windows via parallels (another subscription, yay), and I could not fix the invisible textures.
They've since launched the game fully but it was upsetting they reneged on their release without so much as a word multiple times.
It's a very good game now that it works for me.
Weil if that isn't the consequences of your choices.
Seriously I'm sorry for you individually that you were delayed that way - it reminds me of my fellow Linux gamers complaining about incompatibility though - while running Nvidia cards.
Macs are amazing pieces of hardware - and the price one pays is that one has to accept that some devs don't want to climb the wall into that walled garden.
So it's my fault that a studio with a good history, knowledge of the platform and has worked directly with Apple on their last game, with a working public beta running on my machine, decided to delay release without any announcement?
Larian are generally great, BG3 is awesome, the release comms were shit.
Yes?
Last time I checked working with and for apple platforms is a pain. A release delay after a public test as you described is a strong pointer in that direction - or do you claim that was done out of spite?
Every (your currency) spent on apple supports this holier than you attitude.
How is this relevant to the article?