this post was submitted on 09 Jan 2024
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[–] [email protected] 1 points 10 months ago (1 children)

manipulating people is good somehow

You really like twisting my words...

I said manipulating people (as in, advertising a product using research about efficacy) is covered under free speech. That doesn't make it good, it just makes it protected. That right ends when you defraud someone though, because that's a contractual violation.

Which you're okay with if they're the wrong drugs?

No, the only drugs that should be banned are those that present a significant risk to others. Something like Fentanyl has an incredibly high risk to the public because even a small amount can cause serious side effects, whereas something like marijuana has pretty much no risk.

There's a spectrum here, and the standard should be risk to the public, not whatever nonsense the DEA has come up with.

That also goes for business practices. If it's consensual, it should probably be allowed, even if it's predatory in nature (e.g. gambling). If it's coercive (e.g. ransomware attacks), it should be banned and prosecuted. There's a pretty clear distinction there.

This entire business model is horrible

I absolutely agree. I just disagree about it needing to be banned. I'm also disgusted with the tobacco industry (and they've done some truly predatory advertising in the past before the crackdowns), but I'll defend everyone's right to buy cigarettes.

metastasizing industry-wide problem that didn't exist a decade ago

This type of business practice is very old. Yeah, video game MTX are new, but selling FOMO isn't. In the past it was subscriptions to all kinds of things, collectibles, "as seen on TV" nonsense, etc.

The main shift is moving that to digital products and reducing the barrier to payment, but the business model itself is quite old. Basically the pattern is:

  1. Create mediocre product with catchy name
  2. Hire charismatic businessman to create a feeling of need
  3. Introduce a "limited time" to the offer

That's basically a MTX, just with a physical product instead of digital.

I do not intended to give you further attention on this subject

Then thanks for the discussion, and I hope you have a fantastic day. But if you want to continue, I'll probably respond.

[–] [email protected] 1 points 10 months ago (1 children)

Your words keep being 'well no, but actually yes.' Almost verbatim re: drugs. "No, the only--" if there's an "only" then that's "the wrong drugs," ya doof.

This bullshit isn't "mediocre." It's a scam. I do not respect the framework you push to deny that it's a scam. What you consider above-board is fucking horrifying.

The shittiest possible physical product is infinitely more real than charging actual money to increment a variable inside a video game on your computer. Even if people don't think they've been tricked into that - they have. It's nonsense. It is neither a good nor a service. It needs to be stopped, and no half measures will suffice.

The alternatives are still super duper capitalist, so you can relax.

[–] [email protected] 1 points 10 months ago (1 children)

Your words keep being 'well no, but actually yes.'

No, you're being overly reductive. For example:

if there's an "only" then that's "the wrong drugs,"

That strongly implies that argumentation here is subjective. It's not, it's based on objective measures, such as harm to non-users. The current law is objective, but stupid (based on usefulness in medicine).

Your arguments are overly reductive.

You do precisely that's with your argument re: MTX (MTX is bad so it should be banned). Your strongest argument is, "it's addictive." Should we ban everything that's addictive? (e.g. food, sex, work) Or only things with a financial consequence? (e.g. stock trading, extreme sports) Or only things without a physical good attached? (e.g. digital books, digital video games) Or things with a manipulative aspect? (any form of advertising, time-based exclusivity, etc)

What exactly is the objective measure you're basing the ban on? Why doesn't that apply to other, similar things? It sounds like your argument is, "I don't like it and I (or a friend) have made poor choices, so it shouldn't be allowed." Yeah, banning it will probably help some people, but that's very much "the ends justify the means" logic, and therefore invalid.

The alternatives are still super duper capitalist, so you can relax.

I don't care if it's capitalist, socialist, etc, I care about use of force. You need a very good reason to prevent me from doing something, as in, it would violate someone else's rights or would likely cause someone else to violate another's rights.

The economic system isn't important to me, individual rights are. I actually don't like capitalism much, but it has so far done a decent job of preserving self-determination. I also believe a lot of people will make stupid choices, so I also believe in a social safety net (something like UBI, addiction recovery programs, etc) so people who have screwed up have a way out. But I'm opposed to the government making choices for me.

[–] [email protected] 1 points 10 months ago (1 children)

'My normative opinion is objective' really underlines the problem.

As does calling an argument reductive before reducing it to 'it is bad.'

And then focusing on the word "addictive" when the actual argument is, this entire business model is fucking nonsense that sells literally worthless things for real money, in a way that is fundamentally unethical specifically because tricking people into valuing arbitrary garbage is what games are for. That's what makes them games! I've only mentioned addiction as an example of the manipulation used to gouge people as hard as possible in spite of their better judgement. It is a how. The problem is why.

If that sounds like 'well I just don't like it,' fuck off.

[–] [email protected] 1 points 10 months ago (1 children)

As does calling an argument reductive before reducing it to 'it is bad.'

I did that intentionally to show how ridiculous reductive logic is.

worthless things

It's obviously not worthless to the people who buy it, otherwise they wouldn't buy it. Value is almost entirely subjective, and frequently based on what others think.

That's the same for MTX. People often buy MTX to show off, and that has value to them. It's the digital equivalent of wearing designer jeans or carrying a designer wallet.

manipulation used to gouge people

You've just described the entire field of advertising.

And there are good parts to MTX as well, it's the free market solution to "take from the rich and give to the poor" since it makes games available for free and largely funded by wealthier people. A handful of people feeling superior to others funds development of a game available for free to everyone else.

I still don't like it because I think the end product is worse than charging everyone for admission, but there's an solid argument there that the net effect for the majority is more games available for free (most people don't buy MTX).

[–] [email protected] 1 points 10 months ago

'My hypocrisy was a clever ruse except when I meant it, and this mostly-subjective thing is objectively--' yeah okay I think we're done. Even circling right back to where you came in: advertising, that totally ethical field with nothing to condemn or curtail. What you want is awful and why you want it is awful and dealing with how you choose to write it is draining.

And there are good parts to MTX as well, it’s the free market solution to “take from the rich and give to the poor”

... I am dumber for having suffered this conversation. This is a wallet siphon you think is targeted at children, and-- no.

I'm out.