Like seriously, let's look at this: in Mass Effect the player is a high-profile military careerist who's about to become space James Bond complete with the license to kill, starts hallucinating weird portents of doom after finding an inscrutable alien relic, gets their legal murder license, follows their hallucinations to find more weird alien shit, has to chose which of their crewmates dies in a hackneyed false dichotomy, and ends with revelations about what's going on and an elaborate multi-stage boss fight.
In Starfield the player is just some random asshole who's decided to take up space mining for no clear reason, hallucinates something cool and neat after being told to grab the weird thing by their chortling coworkers, gets to join a country club of amateur astronomers who think those weird artifacts are kind of neat, goes on an adventure to look for more sort of neat artifacts and hallucinate some more, has to chose which of their fellow country club members dies in a hackneyed false dichotomy, and ends with the revelation that everything going on is fucking stupid and pointless and there's an elaborate multi-stage boss fight that's buggy as absolute fuck.
Meanwhile the aesthetics are just Mass Effect blandness taken to a whole new level of blandless. If Mass Effect was oversanitized corporate slop Starfield has been further boiled into a completely flavorless mush. Same for the overall plot: Mass Effect had a generic eldritch horror plot that pivoted from being a climate change allegory to just being "so yeah turns out the eldritch robots are just really stupid, like absolute buffoons, and their whole mission is literal nonsense and even they know it but because they're just big dummies they don't know how to stop doing galactic genocide, whoopsy!" thanks to corporate meddling, but Starfield skips the pivot and goes straight to the vapid "so yeah it's all just meaningless accumulation of pointless nothing, nothing's going on here and there's nothing at stake at all, just lobotomize yourself and join the race to accumulate meaningless accolades!" which uh, framed like that actually reads like a call for help from the writers.
There's lots of baffling design decisions too. Like how the fuck do you make a elder scrolls in space type game and you don't have any aliens at all? Like none whatsoever. This is your chance to really show your creativity with a character that people can make in your system and you make it exclusively humans. No aliens. Nothing really interesting at all. Like what were they thinking?
i haven't played starfield at all. this true?
i'm more asking not becuase i think you're lying but because i'm shocked like lol wtf?
There's alien animals but nothing sapient, just different shapes for mud crab / mammoth Skyrim ai
Literally just space mudcrabs, not even interesting critters to shoot
In terms of near-human or above-human intelligence, I think the plot of the main quest line involves first contact, but in terms of player characters it is totally true that you can only be human, which was the main point.
Spoilers of the main plot to follow:
spoiler
The one arguably "alien" intelligence is some godlike entity that appears to you as human (looking like your PC specifically) and only in the special finale cutscene zone, never the actual game world. Even then you aren't the first to meet them, several dozen other NPCs, all of which are disposable enemies, got there first. Everyone else is just human.lol the game is just an endless pit of suck
theres an alien space glowy orb thing that may or may not be alien and may just be a technological thing that was made by humans in the future, but yeah anyone to interact with is human
uh did you forget about the No Man's Sky style weird creatures on every planet that all feel basically the same?
Just think: NMS was made by like 12 people over what, 6 or 7 years? And it still has more aesthetic variety than Starfield which was made by a studio of hundreds over the course of a decade. So all the limited animal parts in NMS were the work of maybe 1-3 people, while in Starfield the static copy/pasted designs were probably made by a team that's larger than the entire Hello Games studio.
The original release of NMS had more visual variety and that's the version everyone hated
OG No Man's Sky was overhated to the extreme. It was empty, but the emptiness was part of how the original release was good. If it was marketed better, the "liminal space" feeling of the original version would have been a lot more popular.
Wild to me that starfield reuses aliens across planets. Especially insane that they’re treated as different species with different biologies and behaviors. Like, sure have some lore that this alien is like wild hogs in the americas where they were transported on ships and gone feral. But no instead there’s just this alien on three different planets at three different sizes, herding on one of them, and one is carnivorous. Just lazy
The space fascism quest line is built around that idea. The very creatively named “terrormorphs” are spread by the heat leeches on ships.
They signal this so loudly nobody can possibly be surprised by the “twist” after you learn the dictator in a box they have under the space capitol is using them as bio weapons again.
As soon as I met him it was like “Oh so it’s Basement Hitler behind these attacks, easy.”
And then when you find that out your only options are to lie to protect Basement Hitler or tell the council so they can have him quietly executed (or possibly put in a second, deeper basement). No option to tell the galaxy “Hey guys, the council has been keeping Hitler in the basement and he did 9/11!”
Yeah, I’m so glad i pirated that shit.
Basement Hitler would actually be an interesting quest line if handled by a writer with any interest in reactivity to player actions.
Under Bethesda as is it was hilariously lacking in anything but the most milquetoast liberal “creativity”
That's unfair to NMS for many reasons, not the least of which being that it has human-like aliens and a ton more of both flora and fauna variety.
That's correct, I just meant the little animal creatures in Starfield
easier to animate
They wanted to do colonial era global exploration but in space. If they included intelligent indigenous aliens then the colonising you do is literally the same as the settler states of the British empire era were doing. And people would genocide the natives.
You're supposed to feel like Darwin or whatever, hopping around islands checking out the local wildlife and geology while documenting it for science. But without the whole genociding all the tribes you meet stuff. The result is directly caused by going for a specific aesthetic vibe but also sanitising it of all potentially awkward features due to wanting to avoid having literally any ideological point whatsoever.
Any fantasy / sci fi RPG that exclusively has humans as playable is a fundamental failure. That is my OFFICIAL STaNce as a published game developer