this post was submitted on 11 Jan 2024
34 points (87.0% liked)
Rust
5981 readers
101 users here now
Welcome to the Rust community! This is a place to discuss about the Rust programming language.
Wormhole
Credits
- The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I feel like you may have missed the point, then? Or at least interpreted the article very differently? Rust isn't "strictly" a systems language, but neither is C or C++; people use them for application development all the time. But all three languages have very specific limitations (most obviously, that adding a garbage collector would be an unwelcome change) imposed by the need to fulfill the "systems" niche.
Compare Golang: it can't replace C++ for every use-case, because it has a garbage collector, and because you need cgo to use FFI. But it's otherwise a very flexible language that can be used for most types of software.
What I would like to see is something that shares these advantages with Go:
...but I don't like the actual language design of Go, and I think it's possible to design a language that's more Rusty but still simpler than actual Rust.
For instance, error handling in Rust is both more ergonomic and more rigorous than in Go. That's huge! A language like Go but with sum types,
Result
, and the question-mark operator would be leaps and bounds nicer than Go itself.To be clear, I don't imagine that a "smaller Rust" would replace Rust. But I also don't think we've reached optimal language design when the language I'd pick to write an OS is also the language I'd pick to write a small CLI app.
The designers of Go actually discussed civilised error handling (like Rust and others), but in order to make it useful they'd have to include other features like ADTs and something like an
Either
monad (Result type), which they felt would make Go too difficult to learn for the developers they envisioned Go to be used by.One of the most important reasons for the popularity of Go is exactly that it is extremely limited, and can be picked up by any developer in a few hours. It takes no time to learn because there is nothing there that would need to be learned. This isn't a limitation, it's a feature (opinion of Go designers, not mine).
Jeeze, I knew that simplicity was the goal (and I think they largely succeeded in that), but that quote is so explicitly condescending. "They're not capable of understanding a brilliant language"?
I disagree slightly with the need to add full ADT support to the language to implement that style of error handling, because Pike et al. had no problem adding "special cases" to the language: in particular, return values are essentially tuples, but that's the only place in the language with that concept. So they wouldn't need to introduce user-definable enums and full pattern-matching to have better error handling. I can think of a couple approaches they could have used:
error
value in the return types, and it must be the last element in the "tuple"error
, the other values must be zero/nilnil
, discard it if so, return early if notswitch
statement to destructure it (akin to how type switches have their own bespoke syntax/keyword).