this post was submitted on 10 Jan 2024
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I feel like the solution is pretty simple: if you want to AI copy someone's voice and put it in your project, you have to hire them and pay them as normal, and they have to give consent to let the AI use their likeness.
Otherwise it's theft.
And this has to be on a per-game basis, to. Studios licensing a voice in perpetuity will eventually come back to the same issues.
For AI to truly be a net benefit to our society, it should be used as a tool by the artists to augment the output from the artists. It shouldn't be a way of replacing them.
If a voice actors job goes from recording each and every line to recording samples for AI and helping to tweak the output, that's fine. But the compensation stays the same.
That's how it improves our world. Makes the human's job easier without replacing them or affecting their compensation.
The way it's currently on track to be used is how it improves the lives of the wealthiest at the expense of everyone else. No amount of futurist techno-jerking should distract from that. These are not tools for us to benefit from in any significant sense.
Agreed.
Right, and it still saves the studio time and money on other recording costs. That would be the way to do it.
That's... what this agreement proposes.
I’ve been trying to find the actual text of the deal to see if it fucks over the actors or not, but I can’t find the actual deal, just articles referencing it