this post was submitted on 17 Jul 2023
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Or just make a cost per day that is punitive.
If I did something outright evil and criminal, and my only punishment was a $0.25 fine, I would feel motivated to keep doing it again.
My point is that the costs shouldn't be the same if you do something evil to one user, vs a million. If it were, it's just a loss leader until I can make more than I lose.
The cost should be something that guarantees you can never profit from it.