12
Blurry PSVR2?
(lemmy.ca)
The PlayStation community for Lemmy! Come and join us for daily news and discussions!
For questions, collabs, or really anything, message me directly at: @cosmicsploogedrizzle:matrix.org
SEO Tags: PlayStation 5 , PS5 , Game , Gaming , Games , Sony , Studios , Nintendo , Xbox , Microsoft , Next Gen , Unreal , Decima Engine , Exclusive , Dualshock , Dualsense , Dual Sense , SIE , Sony Interactive Entertainment , HBO , The Last of Us , Horizon , Spiderman , Spider-man , Spider Man , God of War , PSVR , Virtual Reality , MLB , Returnal , Death Stranding , Ratchet and Clank , Ghost of Tsushima , Demon’s Souls , Naughty Dog , Santa Monica , Housemarque , Sucker Punch , Bungie , Destiny , Insomniac , Guerilla , Bend , Asobi , San Diego
That seems to be it! I was completely unaware of the differences between what lenses PSVR2 uses and what's generally used elsewhere, but after looking into it that seems to be one of the main drawbacks of the headset once you get past reviewers generally hyping it up, oh well. That and the Mura effect, of course, but I noticed that one relatively quickly and realized that I couldn't really get rid of it, unfortunately.
I guess I've got it setup as well as I can conceivably get it then and it's indeed not that bad after a few hours. Thanks!
Yeah, as with most VR headsets, the fun starts as soon as you stop looking so close and scrutinizing everything. It's useful to know that it is performing exactly as intended, but after that, try to ignore the headset and just be in the game world.
Any headset is great, I have been waiting for VR to not suck for about 30 years now, and this is the closest it has gotten to not sucking. But so was yesterday, and so was 5 years ago, and 10 years ago. It still has a ton of room to grow, but it's the best it's ever been. And it's always been awesome the whole way up. But tomorrow is even better, and 5 years from now, and 10 years.