this post was submitted on 15 Dec 2023
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The Witcher
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Yes, some are disguised as simple bulletin board contracts, but then others are either only slightly hinted at during dialogue or even completely unprompted, and you just have to stumble upon them and interact accordingly.
My favorite one in the game started with me strolling into a totally random, unremarkable cottage in the middle of skellige that I had no reason to go into. Then it quickly unravels into a shitstorm of local clan drama that you're forced to deal with for a while, and ends with the most visually beautiful scenes in the game IMO. If you don't go into that cottage, chances are you'll never know it exists.
CDPR put an insane amount of effort into this kind of stuff to make the world feel dynamic and alive.
Thanks for the advice! I'll make sure to keep an eye open, I am definitely exploring and the other day I landed on a totally OP monster that the game warned me I definitely wanted to flee from, I shat my pants and laughed, both at once.
Also, on the topic of dialogue, the various responses have different shades of yellow (ignoring options which require higher skills to unlock). I interpret the intense yellow options to be necessary responses to pursue the dialogue from a storyline perspective and the fades yellow options more to fulfill my curiosity, is that right?
Yup, exactly. The yellow ones will progress the conversation into the minimum necessary dialogue to complete the mission, and the others are usually just extra context. I say usually because occasionally there are clues in those sections that will let you make better decisions later on that wouldn't have been obvious, or even open up new "yellow" options if you keep digging at them.