He walked through the dry, crowded streets of Bal Fell, glad to be among so many strangers. In the wharfs, he had no such anonymity. There, they knew him to be a smuggler, but here, he could be anyone. A lower-class peddler perhaps. A student even. Some people even pushed against him as he walked past as if to say, "We would not dream of being so rude as to acknowledge that you don't belong here."
Seryne Relas was not in any of the taverns, but he knew she was somewhere, perhaps behind a tenement window or poking around in a dunghill for an exotic ingredient for some spell or another. Of the ways of sorceresses, he knew only that they were always doing something eccentric. Because of this prejudice, he nearly passed by the old Dunmer woman having a drink from a well. It was too prosaic, but he knew from the look of her that she was Seryne Relas, the great sorceress.
"I have gold for you," he said to her back. "If you will teach me the secret of breathing water."
She turned around, a wide wet grin stretched across her weathered features. "I ain't breathing it, boy. I'm just having a drink."
"Don't mock me," he said, stiffly. "Either you're Seryne Relas and you will teach me the spell of breathing water, or you aren't. Those are the only possibilities."
"If you're going to learn to breathe water, you're going to have to learn there are more possibilities than that, boy. The School of Alteration is all about possibilities, changing patterns, making things be what they could be. Maybe I ain't Seryne Relas, but I can teach how to breathe water," she wiped her mouth dry. "Or maybe I am Seryne Relas and I won't. Or maybe I can teach you to breath water, but you can't learn."
"I'll learn," he said, simply.
"Why don't you just buy yourself a spell of water breathing or a potion over at the Mages Guild?" she asked. "That's how it's generally done."
"They're not powerful enough," he said. "I need to be underwater for a long time. I'm willing to pay whatever you ask, but I don't want any questions. I was told you could teach me."
"What's your name, boy?"
"That's a question," he replied. His name was Tharien Winloth, but in the wharfs, they called him the Tollman. His job, such as it was, was collecting a percentage of the loot from the smugglers when they came into harbor to bring to his boss in the Camonna Tong. From that percentage, he earned a smaller percentage. In the end it was very small indeed. He had scarcely any gold of his own, and what he had, he gave to Seryne Relas.
The lessons began that very day. The sorceress brought her pupil out to a low sandbank along the sea.
"I will teach you a powerful spell for breathing water, boy," she said. "But you must become a master of it. As with all spells and all skills, the more you practice, the better you get. Even that ain't enough. To achieve true mastery, you must understand what it is you're doing. It ain't simply enough to perform a perfect thrust of a blade -- you must also know what you are doing and why."
"That's common sense," said Tharien
"Yes, it is," said Seryne, closing her eyes. "But the spells of Alteration are all about uncommon sense. The infinite possibilities, breaking the sky, swallowing space, dancing with time, setting ice on fire, believing the unreal may become real. You must learn the rules of the cosmos and break them."
"That sounds ... very difficult," replied Tharien, trying to keep a straight face.
Seryne pointed to the small silver fish darting along the water's edge: "They don't find it so. They breath water just fine."
"But that's not magic."
"What I'm saying to you, boy, is that it is."
For several weeks, Seryne drilled her student, and the more he understood about what he was doing and the more he practiced, the longer he could breath underwater. When he found that he could cast the spell for as long as he needed, he thanked the sorceress and bade her farewell.
"There is one last lesson I have to teach you," she said. "You must learn that desire is not enough. The world will end your spell no matter how good you are, and no matter how much you want it."
"That's a lesson I'm happy not to learn," he said, and left at once for the short journey back to the wharfs of Tear.
The wharfs were much the same, with all the same smells, the same sounds, and the same characters. He learned from his mates that the Boss found a new Tollman. They were still looking out for the smuggler ship Morodrung, but they had given up hope of ever seeing it. Tharien knew they would not. He saw it sink in the bay weeks ago. On a moonless night, he cast his spell and dove into the thrashing purple waves. He kept his mind on the world of possibilities, that books could sing, that green was blue, that that water was air, that every stroke and kick brought him closer to a sunken ship filled with treasure. He felt magicka surge all around him as he pushed his way deeper down. Ahead he saw a ghostly shadow of the Morodrung, its mast billowing in a wind of deep-water currents. He also felt his spell begin to fade. He could break reality long enough to breath water all the way back up to the surface, but not enough to reach the ship.
The next night, he dove again, and this time, the spell was stronger. He could see the vessel in detail, clouded over and dusted in sediment. He saw the wound in its hull where it struck the rocks. A glint of gold beckoned from within. But he felt reality closing in, and he had to surface.
The third night, he made it into the steerage, past the bloated corpses of the sailors, nibbled and picked apart by fish. Their glassy eyes bulging, their mouths stretched open. Had they only known the spell, he thought briefly, but his mind was more occupied by the gold scattered along the floor that spilled from broken chests and sacks. He considered scooping as much he could carry into his pockets, but a sturdy iron box seemed to bespeak more treasures.
On the wall was a row of keys. He took each down and tried it on the locked box, but none opened it. One key, however, was missing. Tharien looked around the room. Where could it be? His eyes went to the corpse of one of the sailors, floating in a dance of death not far from the box, his hands tightly clutching something. It was a key. When the ship had begun to sink, this sailor had evidently gone for the iron box. Whatever was in it had to be very valuable.
Tharien took the sailor's key and opened the box. It was filled with broken glass. He rummaged around until he felt something solid, and pulled out two flasks of some kind of wine. He smiled as he considered the foolishness of the poor alcoholic. This was what was important to the sailor, out of all the treasure in the Morodrung.
Then, suddenly, Tharien Winloth felt reality.
He had not been paying attention to the grim, tireless advance of the world on his spell. It was fading away, his ability to breath water. There was no time to surface. There was no time to do anything. As he sucked in, his lungs filled with cold, briney water.
A few days later, the smugglers working on the wharf came upon the drowned body of the former Tollman. Finding a body in the water in Tear was not in itself noteworthy, but the subject that they discussed over many bottles of flin was how it could happen that he drowned with two potions of water breathing in his hands?
The Mirror
The wind blew over the open plain, jostling the few trees within to move back and forth with the irritation of it. A young man in bright green turban approached the army and gave his chieftain's terms for peace to the commander. He was refused. It was to be battle, the battle of Ain-Kolur.
So the chief Iymbez had decreed his open defiance and his horsemen were at war once again. Many times the tribe had moved into territory that was not theirs to occupy, and many times the diplomatic approach had failed. It had come to this, at long last. It was just as well with Mindothrax. His allies may win or lose, but he would always survive. Though he had occasionally been on the losing side of a war, never once in all his thirty-four years had he lost in hand-to-hand combat.
The two armies poured like dual frothing streams through the dust, and when they met a clamor rang out, echoing into the hills. Blood, the first liquor the clay had tasted in many a month, danced like powder. The high and low battle cries of the rival tribes met in harmony as the armies dug into one another's flesh. Mindothrax was in the element he loved.
After ten hours of fighting with no ground given, both commanders called a mutual and honorable withdrawal from the field.
The camp was positioned in a high-walled garden of an old burial ground, adorned by springtide blossoms. As Mindothrax toured the grounds, he was reminded of his childhood home. It was a happy and a sad recollection, the purity of childhood ambition, all of his schooling in the ways of battle, but tinged with memories of his poor mother. A beautiful woman looking down at her son with both pride and unspoken sorrow. She never talked about what troubled her, but it came as no surprise to any when she took the walk across the moors and was found days later, her throat slit open by her own hand.
The army itself was like a colony of ants, newly shaken. Within a half hour's time after the end of the battle, they had reorganized as if by instinct. As the medics looked to the wounded, someone remarked, with a measure of admiration and astonishment, "Look at Mindothrax. His hair isn't even out of place."
"He is a mighty swordsman," said the attending physician.
"The sword is a greatly overvalued article," said Mindothrax, nevertheless pleased with the attention. "Warriors pay too much attention to striking and not enough in defending strikes. The proper way to go into battle is to defend yourself, and to hit your opponent only when the ideal moment arises."
"I prefer a more straight-forward approach," smiled one of the wounded. "It is the way of the horse men."
"If it is the way of the Bjoulsae tribes to fail, then I renounce my heritage," said Mindothrax, making a quick sign to the spirits that he was being expressive not blasphemous. "Remember what the great blademaster Gaiden Shinji said, 'The best techniques are passed on by the survivors.' I have been in thirty-six battles, and I haven't a scar to show for them. That is because I rely on my shield, and then my blade, in that order."
"What is your secret?"
"Think of melee as a mirror. I look to my opponent's left arm when I am striking with my right. If he is prepared to block my blow, I blow not. Why exert undue force?" Mindothrax cocked an eyebrow, "But when I see his right arm tense, my left arm goes to my shield. You see, it takes twice as much power to send force than it does to deflect it. When your eye can recognize whether your opponent is striking from above, or at angle, or in an uppercut from below, you learn to pivot and place your shield just so to protect yourself. I could block for hours if need be, but it only takes a few minutes, or even seconds, for your opponent, used to battering, to leave a space open for your own strike."
"What was the longest you've ever had to defend yourself?" asked the wounded man.
"I fought a man once for an hour's time," said Mindothrax. "He was tireless with his bludgeoning, never giving me a moment to do aught but block his strikes. But finally, he took a moment too long in raising his cudgel and I found my mark in his chest. He struck my shield a thousand times, and I struck his heart but once. But that was enough."
"So he was your greatest opponent?" asked the medico.
"Oh, indeed not," said Mindothrax, turning his great shield so the silvery metal reflected his own face. "There is he."
The next day, the battle recommenced. Chief Iymbez had brought in reinforcements from the islands to the south. To the horror and disgrace of the tribe, mercenaries, renegade horsemen and even some Reachmen witches were included in the war. As Mindothrax stared across the field at the armies assembling, putting on his helmet and readying his shield and blade, he thought again of his poor mother. What had tortured her so? Why had she never been able to look at her son without grief?
Between sunrise and sundown, the battle raged. A bright blue-sky overhead burned down on the combatants as they rushed against one another over and over again. In every melee, Mindothrax prevailed. A foe with an ax rained a series of strokes against his shield, but every one was deflected until at last Mindothrax could best the warrior. A spear maiden nearly pierced the shield with her first strike, but Mindothrax knew how to give with the blow, throwing her off balance and leaving her open for his counterstrike. Finally, he met a mercenary on the field, armed with shield and sword and a helm of golden bronze. For an hour and a half they battled.
Mindothrax tried every trick he knew. When the mercenary tensed his left arm, he held back his strike. When his opponent rose his sword, his shield rose too and expertly blocked. For the first time in his life, he was battling another defensive fighter. Stationary, reflective, with energy to battle for days if need be. Occasionally, another warrior would enter into the fray, sometimes from Mindothrax's army, sometimes from his opponent's. These distractions were swiftly dispatched, and the champions returned to their fight.
As they fought, circling one another, matching block for blow and blow for block, it dawned on Mindothrax that here at last he was fighting the perfect mirror.
It became more a game, almost a dance, than a battle of blood. It was not until Mindothrax missed his own step, striking too soon, throwing himself off balance, that the promenade was ended. He saw, rather than felt, the mercenary's blade rip across him from throat to chest. A good strike. The sort he himself might have delivered.
Mindothrax fell to the ground, feeling his life passing. The mercenary stood over him, prepared to give his worthy adversary the killing blow. It was a strange, honorable deed for an outsider to do, and Mindothrax was greatly moved. Across the battlefield, he heard someone call a name, similar to his own.
"Jurrifax!"
The mercenary removed his helmet to answer the call. As he did so, Mindothrax saw through the slits of his helmet his own reflection in the man. It was his own close-set eyes, red and brown hair, thin and wide mouth, and blunt chin. For a moment he marveled at the mirror, before the stranger turned back to him and delivered the death stroke.
Jurrifax returned to his commander and was well paid for his part in the day's victory. They retired for a hot meal under the stars in a garden by an old cairn that had previously been occupied by their foes. The mercenary was strangely quiet as he observed the land.
"Have you been here before, Jurrifax?" asked one of the tribesmen who had hired him.
"I was born a horseman just like you. My mother sold me when I was just a babe. I have always wondered how my life might have been different had I not been bartered away. I might never have been a mercenary."
"There are many things that decide our fate," said the witch. "It is madness to try to see how you might have taken this turn or that in the world. There are none exactly like yourself, so it is foolish to compare."
"But there is one," said Jurrifax, looking to the stars. "My master, before he set me free, said that my mother had twin sons when I was born. She could only afford to raise but one child, but somewhere out there, there is a man just like me. My brother. I hope to meet him."
The witch saw the spirits before her and knew the truth that the twins had met already. She remained silent and stared into the fire, banishing the thoughts from her head, too wise to tell all.