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submitted 9 months ago by [email protected] to c/[email protected]
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[-] [email protected] 5 points 9 months ago

I think we don't actually disagree and I was just not precise enough in my original post.

What I described above applies to abilities that are relevant in combat and any other type of encounter that the respective system mechanically treats as a conflict similar to combat. That absolutely does not mean other abilities should not exist, just that they should not be practically usable during an ongoing combat-like short term conflict.

Also: Abilities that are useful in short term combat-like conflicts and abilities that are not should not compete for mechanical resources of any kind, that is never fun.

this post was submitted on 10 Dec 2023
580 points (97.2% liked)

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