this post was submitted on 09 Dec 2023
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How is creating a popular a novel any different than creating a popular object? Hundreds of hours of labor go into both and the creators are entitled to the full value of said labor.
Say you have an amazing story about the vacation you took last year, and told all your friends about it. You would justifiably be pissed if you later found out one of your friends was telling that story as if they had done it. It's the same for someone who writes a book or any other form of media.
We aren't talking about plagiarism, the friend would be telling the story about you still.
Spoken word narratives are such an integral part of culture, imagine if your grandpa told you to never repeat any of the stories of his childhood because "he owns the copywrite". Insane. That's what you are suggesting.
Ideas are not objects. Having good ideas shared incurs no loss to anybody, except imagined "lost potential value".
I'm saying that those who create are entitled to the value of what they create. If a company asks to look iver some of your work before hiring you, says that they aren't interested, and then you see them using that work afterwards i doubt you would be saying "well, information should be free".
If you want to write stories, draw pictures, make movies or webshows and distribute then for free ti everyone, then that's a noble initiative, but creatives depend on what they create for their livelyhood.
Here I was thinking we all deserved a giant meteor.
The publisher example is one of a difference in power and you're saying that IP is there to protect the author. Except this whole video is about how that doesn't happen anymore. The law is written and litigated by those with power.
That happens already.
If the situation is reversed, the hammer comes down on the independent artist.
We need stronger worker and consumer protections. Copywrite is a shit solution.
I do see where you're coming from, but not necessarily. If my friend has zero interest in ever buying said book (or can't afford to) and would never become a paying customer, there is no downside to sharing a copy. In fact, if they like the book enough, they may even become incentivized to buy themselves a copy or look into the author's other work legitimately when they otherwise wouldn't have.
This is how/why I pirate most games. I don't have the type of pocket money to spend on games I don't know I'll love, so I pirate them first. If they're good enough, I'll buy the actual game on steam later. Spider-Man, Baldur's Gate 3, Cassette Beasts, etc. are all games I plan to buy when I can afford to. And I can promise I never would have bought Slime Rancher 2 if I hadn't pirated the first one at some point and enjoyed it.
There is a difference here between lending or resale of a physical product. Can you sell a second hand book? Typically, yes. Can you do mental gymnastics to draw a parallel to reselling a digital version? Evidently, also yes.