Monster Hunter
Hunter's Handbook
๐ Relevant Posts Only
Keep it related to Monster Hunter. Plain and simple. If it's questionable, be ready to back it up.
๐ Respect Your Fellow Hunters
Greenhorns or oldhats, we all start somewhere in the series. Everyone is welcome.
No racism, bigotry, flaming, trolling, or any other behavior unbecoming of a guild hunter. We're here to play and discuss Monster Hunter with like-minded folks, act like it.
No "game shaming": This isn't a place for title vs title arguments. Take that to steam forums or elsewhere. Compare/contrast mechanics between games, discuss what worked or didn't and how. Devolving into flame wars of "MHX sucks, gib more MHY" will not be tolerated.
No "off-meta" shaming: having fun playing the game is the meta. Discuss strats, builds, and give suggestions, but that's all they are, suggestions.
๐ Original Art Only
No AI art: too easy to spam, too low effort.
Attribute original artists with links, watermarks, and mentions where available. If you don't know the source, say so.
If an internet sleuth finds a poster cribbing others' art as their own, that's a bannable offense.
๐ Safe-For-Work Only
SFW cosplay only: no nudes/lewds
No Rule 34: make your own MH34U
๐ Resources
spoiler Official MonsterHunter.com
MH 20th Anniversary Site
~~Monster Hunter Twitter~~ :::
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I guess it's to do with gaming trends' evolution over the past decade or so where realistic graphics are preferred over good gameplay. Not that the gameplay of World was bad - it actually did bring a lot of net positives for franchise that have been carried over to Rise as well - but it is rather clear that World is more so catered towards new players who have never played any MH game prior and would feel turned off by MH's inherent colourfulness and quirkiness.
Compared to MHGU, for example, that is essentially the MH game in my books and a celebration of over a decade of MH, its style, and aesthetic, World just feels kind of bland and maybe even generic to some extent.
I'm not saying don't evolve in the slightest and leave things be as they are - 4U and Gen have brought a lot of concepts to the table that are mainstays of the franchise now - but just don't lose your roots and upcoming, if that makes sense.
I mean, I'm not going to pretend I wont buy Wilds and give it a shot. I'm a hopeless addict after all (trying another Niantic game proves this). I just felt seemingly exactly like you where World was lacking the charm I came to expect. I still remember having an oh shit moment during that first MHW gameplay trailer with Anja. Rock effects instead of blood and this boring, milquetoast-ass straight up plain old T-Rex wannabe. Turned out to be more than that, but that was the first moment I didn't feel like I was seeing "real MonHun."
But RiseBreak knocked it out of the park for me. I feel comfortable calling it my favorite title now (as I make my way through the past with emulation). It was a perfect blend of old and new. And a direct evolution of MHGU mechanic cooking from the portable team.
I hold ~~no~~ only a small grudge against the 5th fleeters. I'm happy for the series' success. I'm just hoping for a modern remaster of old titles now more than ever and that the portable team keeps doing portable team things.
I wholeheartedly agree with everything you say - put into words better than I could have. I think we have very similar opinions on this subject matter.