Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
You have to keep in mind that the smith option is for runs which don't already have good gear, along with upgrade it's more equivalent to the rewards from the two previous quests, but gives you more overall chances for a T5 item than anything else in the game. Guaranteeing strong item drops from smith makes runs too consistent though, and notably boosts winrates. It's the primary reason why I nerfed the smith + upgrade combo in v2.2.1.
I see. Only a +0 plate mail per se is not really "strong". Most times not even wearable at this level.
As things are it is better to come back later with a couple of plates and do upgrade + reforge.
Smith is still great for a choice of strong weapons. Just not useful for armor IMO.
I want players to be able to make that choice, but you're talking from the perspective of a run that's strong enough to move deeper without any reward and come back later, not all players are in that position. The average reward from smith + upgrade is a T4 or T5 armor that's at least +1, often +2, and sometimes +3. For a run that badly needs armor that is an incredible boost.
Okay I thought +0 was also possible. If +2 is common then it is a fair gamble. How many runs arrive to level 13 without a +1 or better scale mail? That is the case where Smith is a likely improvement. I don't have numbers but playing Mage with 3 challenges I usually have such armor by level 14. And usually cannot wear a plate yet...
What is the typical depth where players get to Strength 16?
I'll admit that a run with challenges requires extra work anyway, so there it makes sense to seek 3 plates and backtrack.
+0 is possible if you only smith, but you can combine a smith with an update to get guaranteed +1 and high chance for +2.
I don't have analytics data for STR progression, but I would expect 16 STR to be floor 13 or 14, which is where the 6th strength potion is dropped. Possible floor 16 or 17 if the player misses a potion.