this post was submitted on 14 Jul 2023
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GURPS
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Welcome to GURPS, there's a lot lol
That's hard to pinpoint for me, honestly. The thing that makes GURPS neat is how it can be used for any setting you can imagine, so it's difficult to try and encapsulate that in a single session IMO. I'd try to find out what the group prefers as far as setting goes and then choose based on that. If you're running it for strangers then just pick what setting you prefer.
This is a handy resource for a full listing of GURPS one-shot adventures. On that page you can see which setting each one shot is in for a general flavor of what you'd be running. Searching that site for articles tagged with GURPS will also get you some more results listed chronologically.
If you're REALLY intimidated or at least worried your players might be, you can always start with GURPS Lite too. Although, that's for 4th edition.
Thanks! There's sometimes too many generic systems and its hard to focus on why use one over another (still wanna try Cortex, Genesis, Fate, etc). It been a busy weekend and haven't had a chance to really sit and read through gurps rules yet.
Is there a big difference between 4th and 3rd? I'm guessing it's mostly revisions/tweaks?
In 4e, attributes are priced more consistently than 3e. DX and IQ are always 20 points to upgrade by 1, and ST and HT are always 10.
4e doesn't have any kind of Random Characters.
In 4e, HP is based on ST and FP is based on HT, not the other way around.
In 4e, psionics is not skill-based and is relatively simpler.
4e doesn't have language skills; instead, languages are separate, and there are four levels (None, Broken, Accented, Native) rather than the full 3d range.
4e Tech Levels are more consolidated and some things are different. As an example, modern day is TL8 (the digital age), rather than TL7.
4e has more damage types than 3e.
Mental disadvantages in 4e use a 'self-control roll' instead of a Will roll.