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At the same time, the gravity systems are designed by the best engineers in the Federation because they never, ever, give out, even when the rest of the ship is disintegrating.
Aritificial Gravity is probably part of the system that prevents everyone from going splat against the window Maneo style when they leave warp. Without inertial dampening you couldn't move ships basically at all, so these systems are probably passive.
The inertial dampeners have issues all the time tho, but instead of everyone getting turned into red mist against a surface instantly it just causes them to sway a little and the camera to shake.
Inertial Dampeners failing means the ship can no longer remain at warp. (Ship would be fine, the meat bags of mostly water would not) Trek is usually pretty consistent about that part.
You should really only need inertial dampeners when changing velocity. You only go splat when the ship's velocity is significantly different from yours. If it slows down before you do, you splat on the forward bulkhead. If it speeds up faster than you, you splat on the aft bulkhead.