this post was submitted on 11 Jul 2023
2 points (100.0% liked)
GURPS
240 readers
1 users here now
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Man, I haven't played GURPS in decades. I naturally barely remember its play tbh.
But I'm generally a crunch friendly GM, but not a crunch mandatory one. I tend to prefer crunch where it's useful, meaning in combat. Outside of combat, there's much less use for it. You don't really run into things where it makes a lot of sense unless there's a lot of quasi-random factors in the activity in the real world.
That's interesting, I was drawn to GURPS precisely because it offers so much crunch outside combat. As much as I do appreciate the granular combat mechanics, I like the unique blend of freedom and consistency offered by the skill mechanics. I've grown tired of DnD which forces the GM to either spontaneously adjudicate an action and try to stay consistent the next time the scenario comes up, or just forbid any action not specifically described RAW.
Yes, obviously, the GM is still the one to have final say, but I think it's so much easier to have RAW defaults to refer to when needed.