this post was submitted on 07 Nov 2023
15 points (85.7% liked)
D&D Next - 5e Discussion
2423 readers
4 users here now
A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
Join our discord! https://discord.gg/dndnext
-- Rules --
- Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
- Use Clear, Concise Titles.
- Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Appreciate the summary!
Thank goodness. Those feats made certain martial classes crazy good at the early levels with variant human.
Baking in the Tasha's changes should help rangers hopefully.
And ya, calling a lot of the optional features in Tasha's optional when they were supposed to be straight up fixes for existing issues isn't great. It'll be annoying having to get used to a bunch of new rules but the changes do sound exciting now lol.
But too bad about the spells. The fact that wizards can replace a bunch of other classes at later levels has always been kind of an issue, or easily solve an encounter unless as a DM you were aware of the effect the most powerful spells have (like Forcecage or Wall of Force), has probably ruined many a campaign story.