this post was submitted on 14 Jul 2023
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

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The trick is to add the following to a game's launch options in Steam:

RADV_PERFTEST=gpl %command%

This totally and completely eliminated shader cache stutter for me in Resident Evil Revelations, with a cleared shader cache. Prior to doing this the game stuttered every time I fired a gun or entered a new area.

The trick does not work on DX12 games.

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[–] [email protected] 13 points 1 year ago

My understanding is that this compiles the shaders when games load their D3D shaders, rather than at draw time.

I believe steamOS 3.5 is making this default behavior for games.