this post was submitted on 17 Nov 2023
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[–] [email protected] 9 points 11 months ago

It was running on a pretty old engine. It was based on the Quake 1 engine, but some features of the Quake 2 engine got tacked on along the way. There was some more eye candy added as well, but something with that basis isn't going to be as power hungry as Unreal.