this post was submitted on 12 Jul 2023
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Games where there's no way to tell how to beat a level without encountering each of the surprise traps and then trying again are not "difficult". They are an entirely different category much closer to "tedious".
I do think the difficulty aspect of games like Dark Souls is played up too much, to the detriment of how good those games actually are.
Tedious is probably a fair assessment, tedious things can be fun though