this post was submitted on 10 Nov 2023
247 points (99.2% liked)
Games
16759 readers
1349 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What do you mean? Surely any company announcing layoffs will include reductions to executives their pay in the same announcement, proportional to the amount of layoffs. Businesses are ethical and doing otherwise would just make no sense.
I actually asked one of our execs this to their face during fallout of the last firings. I was told most the execs turned down their bonuses so they really are behaving in an ethical way! They have empathy and solidarity! /s
I suspect the real problem is that Unity's revenues and profitability don't match whatever targets have been set by it's investors. Unity Technologies lost $921m last year on revenues of $1.39bn. That's not a great position to be in for a 19 year old company, and with supposedly 2bn people a month supposedly using a Unity powered game every month.
They're either earning too little, spending too much or both. They've tried to increase income, controversially, and now they're trying to cut costs. Question really is, can this company actually be profitable or is their business model just fundamentally flawed.
Yeah I get that. But sometimes in the chase for wringing more money out of customers, companies hire a bunch of people in anticipation for the moves they’re making. Then they have to fall back on their decisions and laborers pay in the end like you mentioned.
All I’m saying is better that then them trying to shoehorn in more changes that’ll piss off the game dev community even more and result in even bigger layoffs.
IMO, I hope engines like Godot which I really enjoy eat up some of Unity’s market share. I know this isn’t a popular opinion. Just my observation from working with various companies of different sizes.
Supporting Godot over unity et al. is incredibly popular on the fediverse lol