this post was submitted on 07 Nov 2023
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Just beat Factorio (launched a rocket) for the first time a couple of days ago. Feels good.
Default settings, and I got the Lazy Bastard, no lasers, no solar, no provider/buffer/requestor chests, and SLaTfAtF achievements in one go after about 80 hours in.
Continuing the Factory for now to farm the 20m Green Circuit production achievement. Slowly transitioning from a main bus factory to a city blocks factory. Blue circuits are my bottleneck, so I'm working on scaling up production off-bus.
Planning to go for the speedrun achievements next weekend. Want to 100% the game before the new expansion they've been teasing drops.
The factory must grow.
The factory must grow
I am playing with the Xendar's mod, richer ore patches, no creepers, just built blue science, now planning to upgrade my plastics/oil/rubber setup.
Neat! How does Xendar's mod differ from setting pacifist and cranking up ore patch richness in worldgen?
I did those changes myself to make the game a bit easier.
Xendar is a lot like Bob's mod, but even more realistic. Instead of iron ore, you get a banded iron formation. Instead of copper, you get a porphyry copper deposit to mine, etc.
Instead of a straightforward advancement through tech, where you mostly upgrade the electronic circuit, you also have to make and upgrade alloys and electric motors, some materials and products have more than one recipe, typically a convenient one and an efficient one, etc.
For example, I am currently making rubber from wood and sulphur, but I am planning to make it from BTX, an oil product, and sulphur, because you can't farm trees in this mod and having vulcanised rubber leads to red belts and a better first tier electric motor recipe.