this post was submitted on 03 Nov 2023
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I have tried a ton of RPGs, and most just don't click for me. Here are a few:

  • Skyrim - enjoyed Morrowind for the side content, Skyrim just felt empty
  • Chrono Trigger - enjoyed until about halfway through with the battle with Magus; felt very RNG dependent, or maybe I was under leveled; I bailed after 5 or so attempts that all ended the same way (healer got killed and everyone got picked off)
  • Pillars of Eternity - burned out somewhere in Act 2 (20-25 hours); combat system annoyed me, and I dislike picking new abilities
  • Banner Saga - story is great, but I hate the combat, so I bailed

Some things about me:

  • I don't care about leveling up/character builds, it feels like a chore; abilities also don't interest me
  • I hate grinding
  • using items feels like cheating, so I tend to just use character abilities (I will heal if needed); I'd rather "git gud" than buy and use items
  • turn based combat (tactics) is generally boring, but I do like puzzles, so that can make it acceptable
  • I don't like the feeling of being OP, I want to struggle through the end
  • I don't like loot

That said, here are a few that I've really enjoyed:

  • ARPGs like Ys and Zelda - items are rare or are tools in a puzzle-like system; favorites are Ys 1, Ys Origin, Zelda: A Link to the Past, and Zelda: Skyward Sword (probably because I played Skyward Sword recently); I dislike BotW, and Memories of Celceta has been dragging a bit (I'm near the end, but excited to finish)
  • interesting RPGs like Undertale - short and very unique experience
  • Souls-like games - challenge involving melee/dodging keeps me going
  • Legend of Heroes: Trails in the Sky - not a fan of the combat, but the story is interesting somewhat at least; I'm about 2/3 through I think (30 hours), but I've taken a multi-month break; likewise, Xenoblade Chronicles is interesting so far, but I'm not super excited about it (may bump down to story mode to get through it, the combat sucks imo)
  • Nier: Replicant - great story, leveling stayed out of the way, and I never felt like I needed to grind or upgrade gear

I really like the storylines of RPGs, I just don't like actually playing them. Unfortunately, my preferred ARPG genre is filled with loot nonsense, and I've played most of the ones that don't really on that as a mechanic. Perhaps my favorite RPG-adjacent game not mentioned already is Yakuza 0, I'm not a fan of the combat, but he story is amazing and the side content is fun.

Does anyone feel similarly? Do you have any suggestions for other games to try?

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[–] [email protected] 11 points 1 year ago (1 children)

Disco Elysium lacks grinding and battles but is very much a roleplaying game with a compelling story and characters (including those in your head).

Crosscode is an ARPG which will certainly scratch that itch for Zelda like dungeons. Combat is skillful, but easy enough that you don't have to grind out the best gear and levels, though there is the option to grind a lot if you were to want that. The story is also really nice.

Crystal Project is the best JRPG I've played in a gameplay sense but it will require you to level classes and consider abilities. The reason I'd recommend it is because combat isn't really just bigger numbers, end game combat encounters especially are like puzzles where you need to use the right tools in the right order. Also I'd say half the game is about exploration, the game embraces sequence breaking and going your own way, and has fun though occasionally frustrating voxel platforming. If you want a JRPG that is more story focused then I think Mario RPG is great, and you don't have many choices to make as there are only like 5 characters / classes, it also has some voxel platforming and comedy.

[–] [email protected] 6 points 1 year ago (1 children)

Disco Elysium is the game that instantly came to mind. Basically all story that is brilliantly written with incredible voice acting. I hope OP checks it out.

[–] [email protected] 1 points 1 year ago

I should play that someday. I played very little (I didn't even leave the second location) until I forgot about it.