this post was submitted on 02 Nov 2023
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What has the amount of instances to do with that? Everybody can open one, that means nothing. And what means "figured it out"? It don't see massive traffic there.
The largest instance has 20k users (and signups closed). youtube has 2.7 billion active users. now, this instances does not give any information about the used hardware, the second biggest (AntTube) does though.
Looks like its running on rather low-spec Core i7 and 8 GB RAM. The site does however say nothing about how much the hardware is utilized and also not how much bandwidth is used per month. So what are the cost here?
And more importantly, how does it scale up? How much would PeerTube need to serve 100k user, 1 Million? 100 Million? Is it optimized for that?
You massively underestimate the development effort and the know & how that is in Youtube.
And don't even get me started when it comes to making money with it. Some companies will not just advertise on some random privately run sites. Apart from the fact that they are legally probably not even allowed. There must be a real company behind it with which you can conclude a contract and which can be held liable if something goes wrong.
Good, I'm glad advertising will suffer. Even on YouTube, creators don't make shit from platform advertising. Their best shot is either premium user watch time, or direct sponsors (heavy emphasis on the latter).
The number of instances is relevant because it illustrates that this is already a maturing project, not a proof of concept. It's not even the only federated video ~~platform~~ project.
As for the how; I'm not going to sit here and develop a roadmap for you just because you think I'm being reductive. Yes, it's complicated, but it's also not magic. Adoption breeds innovation (more eyes, more devs, more complaints), and necessity breeds refinement. Want to reduce file sizes and make the most of bandwidth? Develop/refine codecs (see h.264 vs AV1). Not satisfied with the speed of encoding, or want to squeeze more frames out faster with existing hardware? Refine the encoder. Don't want latency for distant users? Make sure the app knows how to find closer peers. These are just natural refinements made over time, same thing YouTube did.
Which brings us to monetization; First, maybe advertizers /should/ be a little picker, and more careful. Hell, there are news stories alleging that Google itself isn't being totally honest about how ads are being shown, or to how many people. And also, fuck advertising. I'll pay for a well run federated instance (or run my own) before I give YouTube one cent after all the shitty things they've done (their terrible handling of DMCA comes to mind).
Being hard doesn't mean it's not possible, or not worth it. Even if it's slower, or lower resolution, or "only" 24/30fps, it's well worth it to get out from under these fucking monolith providers we've chained ourselves to.
So there only need to be 135,000 peertube instances to hit YouTube scale? That doesn't sound like a big deal. It's not like they will all magically appear overnight, but neither did YouTube's scale.
Everything in the fullness of time. One person sets up an instance for fun. Another sets one up for ideological reasons. Then someone else sees setting up an instance as a practical matter, because their family doesn't need to put up with ads just to share home movies. That creates enough of an ecosystem that some people set up as a way to extend their reach or hedge their bets. Someone else realizes that their real income is from through paid subscriptions, so it's cheaper to run an instance than to pay Google their take. And so on.
Maybe it fails, but accepting failure before making an attempt is one of the most insidious flaws in human nature. It should be battled at every opportunity.
Yet they still can’t stop adblockers. Despite what this article says I have no problems with ublock. All my friends ublock still works.
Youtube coders know more about “Cracking the Coding Interview” than they do about making good software. Just a bunch of egotistical greedy little pigs working for their perceived reputation and money.
Well said. I've lost track of how many times I've seen shitty code go into production with the justification "we'll just throw more hardware at it". There are a MASSIVE amount of resources that could be reclaimed if we went on a diet and stopped relying on bigger and faster servers.