this post was submitted on 01 Nov 2023
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[โ€“] [email protected] 12 points 1 year ago* (last edited 1 year ago) (1 children)

Having been involved in one of those wars, from a grunt's perspective it mostly feels like this:

  1. Follow FC to assigned position.
  2. Observe slide show because there's a zillion people in this system and time dilation kicked in.
  3. Push butan when told over comms.
  4. Explode for some reason.
  5. Try to escape in pod, get podded because the UI is hard to use and TiDi makes everything weird.

Or my other favorite experience, ratting for money.

  1. Fly expensive ship into system.
  2. Target NPC ships in overview, blow them up while orbiting something.
  3. Get attacked by pirates which is either one guy multi-boxing 12 ewar frigates or gang of roving pirates nobody bothered to deal with.
  4. Lose expensive ship that nullifies somewhere between .5 and 2 hours of boring ratting.

Stealth bombing was pretty fun, I'll admit. But everything else was a bunch of neat ideas saddled by the most profoundly boring implementations imaginable. It truly is spreadsheets in space, and not just for all the math, but because one of the most important UI elements for the longest time literally was a spreadsheet. And then they did this.

[โ€“] [email protected] 2 points 1 year ago

if they focused entirely on either the pvp or the pve side, the game could be amazing. if they really went all in on pve content, ship progression, finding rare faction equipment and being able to totally overhaul your ships, OR they made it so that there's ways to effectively earn an income through pure PVP, never having to engage in the boring anomaly grind (I don't think anomalies is what they're actually called, but it's been too long, I don't remember anymore)

either one would have made an incredible game. but as it stands, the pve is lacklustre and grindy, and the pvp is unlucrative and too often just frustrating.