this post was submitted on 12 Jul 2023
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If your game has constant Chromatic Aberration, I respect you less as designer. I don't understand how you have a job making games look good, and then ruin it with CA. And if I have to rate those games, CA is an automatic full point out of 10 reduction.
If it's a temporary effect during dreams or drug sequences, sure, that's okay. I don't like it but I get it. But during normal gameplay, absolutely not. It makes my eyes water and makes the game look just plain worse.
And it's everywhere. I just want this trend to end, please.
I’ll be a Devil’s Advocate here and will try to rationalize the decision to include Chromatic Aberration in so many video games.
Most of the games that have Chromatic Aberration are games that also got releaaes on consoles amd therefore for the majority of the time will be played on TVs. On monitors, I get you, the effects are shit. However, when you play it on a TV, I can see it being better. Having low pixel density really helps with the effect.
That just seems like it would just be "less bad" on TVs, which fair enough, might be the case.
I still do not understand how someone would think it looks better with CA on than off.
I get that it emulates the imperfections of real-life cameras, but unless you are making a photorealistic game or you deliberately contextualize the game camera as an actual camers, it just has no place. I've seen so many highly stylized indie games with that effect and it just makes no sense to me. It introduces glaring cyan and magenta willy-nilly into all of the color palettes you specifically chose for your game. It baffles me.
But how else can we sell our 70 bucks overpriced triple a game as a "cinematographic masterpiece"?