this post was submitted on 12 Jul 2023
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I'm currently playing through Breath of the Wild for the first time and I don't think it's an amazing game. I think it's decent and fun enough, but it has a lot of grindy BS and aimless wandering, plus a story that is a rehash of literally every Zelda game every made, but now with 100% more open world.
Seriously how many times are we going to beat Ganon? And good God the voice acting is cringe.
Also, I just freed the second divine beast and I still have no idea how to dodge or flurry rush.
I got bored after like 8 hours of looking for things to do before I just said "fuck it, I guess I'm killing Ganon." I don't know when I am meant to go find the Master Sword but I was able to get it without having a quest and just using my knowledge of Hyrule from past games ("sword in forest!") and I activated the 4 ancient machines; but then I couldn't find many side quests that weren't just fetch quests for things I already had in my posession.
TOTK actually has shit to do. I thought BOTW was a bit bare bones before, but given it was Nintendo's first go at it I just thought it was that. But TOTK makes BOTW look like an alpha build of a tech demo for TOTK.
BotW was the first Zelda game for me, and it was such a massive disappointment. It's just open world without any redeeming qualities, with every single mechanic existing just to support open world. Felt more like a sandbox than a game. It's fun for about 2-3 hours, but then I just got really bored
I did finish it, because hey I paid for it, but it was not really something too fun for most of the time
EDIT: And I'm still mildly salty that BotW got GOTY in a year we got Nier Automata and Persona 5
Zelda games straight up have a very mediocre story. And often nothing about their world building makes much sense either. They're definitely a series built only for fun gameplay. Everything else is just glue to hold the gameplay together.
Personally, I love the gameplay and exploration, but you're definitely right about the story and voice acting.
PS: dodging should be the same as jump (x). Lock on with ZL and point the movement stick to the side you wanna dodge to, the jump. If you pull the stick back, you'll do a backflip. Whether you want to jump back or to the side depends on the enemy attack (eg, do they swing horizonal or vertical?). If you dodge juuuust before the enemy attacks, you'll get a slow motion during which you're prompted to spam y to rapidly attack. Especially useful for tough foes like lynels.
There's shrines near the start of the game that teach you to dodge & flurry rush;
While locking onto an enemy, jump while moving to the side or backwards at the last second before an enemy attacks-- if the timing is done correctly, you can flurry rush. The trick is finding the timing for each enemy type, though you start to get a feel for it.
It's a grindy mechanic, but I really enjoyed filling out the compendium once you upgrade your Sheikah Slate-- taking pictures of things became the focus of the game for a while, and I'm glad that TOTK improved upon that.
It's a decent game but once I beat it I'll likely never play it again
And it's so ok that I have a hard time getting back to it after breaking for a few weeks
I killed Ganon and still had no idea how to actually do these things.
Turn on japanese audio.
So I can't understand anything without subtitles?
Yes. Way better voice acting.
I've never understood this idea. Usually I see it in reference to anime. How can you even appreciate the voice acting when its in a language you don't understand while you are trying to read something in English?
You don't need to be able to know the words to understand the emotions. It's asking why watch any movies in the original language.
When I went to go see Star Wars Episode 3 when I was overseas, the English version with subtitles was packed while the local language dubbed version had a moderate crowd. People want to see the original because the delivery is usually just better, even if they can't understand the words.
How can you know if the delivery is better if you don’t even know which words are being inflected upon, if they are being said awkwardly, so on and so forth.
That you use Star Wars kinda cements the point. The prequels were infamous for their odd dialogue and stilted deliveries.
It’s not that the voice acting or delivery is better; it’s that you can’t tell the difference because you don’t know what it should sound like.
You can still tell when someone sounds stiff and awkward vs when someone sounds genuine.
If someone gives an emotional monologue in tears, their acting ability should be clear. Even if you don’t speak the language.
No, you can’t. Intonation and tone is very different in different languages.
And sounding emotional is not the same thing as good acting, for example over delivery is a thing. Something you could not tell without speaking the language. Acting is a lot more than sounding emotional. Good acting is even more than that
Cmon man, don’t be obtuse. Nobody’s arguing that knowing the language doesn’t help. All we’re saying is that someone being dogshit at VA, vs when they’re competent, is pretty clear even if you don’t know the language.
Obviously knowing the language helps drastically and will help you clue in on more of the subtleties, especially when comparing VA’s that’re actually good vs just “sounding emotional”.
There’s a vast gap between “dog shit” and “good” though. Mediocre or Acceptable being an examples. Which is my point, if you don’t know the language you don’t know a good performance from a mediocre one from an average one or a good one.
I’m gonna point back to the example earlier. Non English speakers watching Star Wars in English even though the performances and dialogue were widely mocked w
The english dub in BOTW is distractingly bad because it wasn't written for english. The characters saying ridiculous things sounds better when it's in Japanese, and most of the time with Nintendo games it doesn't even matter what they are saying it's just sound.