this post was submitted on 12 Jul 2023
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Borderless Fullscreen and windowed Fullscreen describe the same thing, a window they resize to take up 100% of the screen. This shouldn't be default, and it is! This mode only utilizes a portion of your hardware, and is frankly only useful if you plant on tabbing out of the game without closing it (for streaming or chatting purposes I imagine). Every time I start a modern game I have to go switch it to exclusive fullscreen so I can get as much performance out of my PC as possible, and I am not even sure how it became the default or why, it just seemed to happen.
Oh I see, im a returning PC gamer (several years on consoles) and I've always been reading about how "borderless is the best way to play" but I have no idea why
I play Windows games on Linux and have a window manager that lets me flip to other workspaces while games are running. Some games do not deal well with being switched away from when they think that they are fullscreen.
Oh yeah, this can be a pain. And on sway if the game was on non-native resolution, the windows looses fullscreen and I have to re-fullscreen it again :/
Windows 11 had some pretty big improvements to borderless fullscreen in February. I cant tell the performance difference between borderless and excusive fullscreen on my rtx 3070 anymore.
It is still a performance cut. You simply can't get full control of your graphics card to an application without giving it exclusive full screen access. If that did, the whole concept of making it easier to switch between windows wouldn't even work to begin with. It has to take a performance cut in order for it to work. I would rather choose this by default than have the game assume I'm going to be tabbing out of playing it all the time to do God knows what.