this post was submitted on 11 Jul 2023
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Steam Deck
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I'd also add that by the time you reach 30 minutes in VS, you're having to basically vaporized everything on the screen at once and then Death just one-shots me...I guess there is a way to beat that end-boss for a level? The difference is that the first time I made it to the 30 minute mark in HoT (which took comparatively much less time...maybe because I'm just more familiar with the style of game?), I at least had a fighting chance against the 1st map's boss, and your end-level builds seem leave more room for exploration. The quests or achievements I prefer to VS, and I also prefer the way items work (including the well) generally. VS is a fun game, but HoT really improves on it in many different ways, including the visuals/tone (which is very much Diablo-esque).
Agreed, there's so much I prefer about HoT over VS.
But in a quick defense of VS, I don't think the player is really supposed to beat Death at first. He's supposed to be the end of your run. You can defeat him, but I think you have to grind out a bunch of upgrades to be able to do it. The end-of-run Lords in HoT are meant to be normal bosses that you defeat. That part is less of a balance issue and more of a different design philosophy. Death is supposed to be insanely hard, the Lords in HoT are meant to be fair.
I've never made it to the end of a run in VS, but I got there decently quickly in HoT. If there's one complaint I can make about the game, it's that it's a smidge too easy.