this post was submitted on 12 Jul 2023
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You're right, there are certain edge cases.
As for Pokemon, that's just bad software. It struggles on the same console every Xenoblade game runs on. Or both zeldas you mentioned.
As for botw/totk, they are actually my prime example for this opinion. If you can run a physics simulation within an open world on that scale, I cannot fathom what you couldn't do on the switch - disregarding basically the same with better graphics.
You could argue for stable 60 FPS in the games I mentioned, and I'd accept that. But as for me, I cannot tell you whether or not Zelda or any of the Xenoblade games run at 30 or 60 anyways.
Tears of the Kingdom noticeably drops to about 10 fps in certain areas. I love the game but it's pretty annoying.