this post was submitted on 12 Jul 2023
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Games are designed like this because too many gamers still subscribe to the extremely flawed "dollars per hour = value" assessment. XP systems and bloated open worlds cater exactly to this fallacy, because more is always better...right?
Games like the Tony Hawk 1+2 remaster for example did not need an XP system shoehorned in (not to mention an "achievement" for reaching level 100). Games can have inherent value that isn't tied to how many hours you have to interact with them.
Agree with you, but I don’t think all achievements should be easily accessible.
Reaching level 100 should be an achievement. And I’ll never get it, and that’s ok.
My issue with that achievement is that it's strictly an enormous time sink - it stands in stark contrast to the other elusive achievements in the THPS remaster that are genuine tests of skill.
It doesn't help that the game caps the max XP you can earn per session, so even if you are a THPS savant you still can't earn XP any faster than everyone else who has to cheese it past level 80.