this post was submitted on 20 Oct 2023
27 points (100.0% liked)

Godot

5851 readers
18 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago (1 children)

It's usually fine to switch but if you don't know what new features you'd use, don't upgrade. There isn't a reason to.

[–] [email protected] 1 points 1 year ago (1 children)

Thank you! I'm already planning to upgrade next month when it's out, so I'm wondering if it's stable enough to do it right now or whether it's safer to wait.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

It's always best to use source control, upgrade and check it out for yourself then commit or don't commit the upgrade and hard reset. That said even godot 4s beta was fairly stable.

[–] [email protected] 1 points 1 year ago (1 children)

I might just do that. I did also use the 4 and and 4.1 betas and it wasn't giving me too many issues.

What do you think of 4.2 (so far) compared to 4.1?

[–] [email protected] 2 points 1 year ago

There hadn't been a feature I've absolutely needed yet so I've not upgraded. I'll probably keep on 4.1.1 for now.