this post was submitted on 20 Oct 2023
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I always feel bad for TCG because the more you learn about them the less fun they are. I should be enjoying a variety of cards but instead I'm reducing the amount of luck and bad draws by just putting duplicates of every useful card to the max value I can
I used to play magic with my friends when I was in school and we made the mistake of actually going to the game shop and trying to play with people there. We all got demolished by the tryhard dudes there because we just made decks with cards we thought were cool and they all knew the meta gaming stuff. On top of that they were assholes about it. We never tried that again.
I did manage to win one game with a combo I had that allowed me to generate an infinite number of 1/1 tokens but that was sheer luck.
That's where casual commander and limited in MtG shine. In commander, no duplicates, and playing casual with known playgroups can let you just have fun with weird combinations of cards. And in limited you just have to play with what you open or draft, and try to make it work, which is a fun challenge.
Both great options I used to recommend. I'm sure you can try hard 100 card decks but I think at that point people are more willing to be annoyed at you for not having fun in such a format
That's called CEDH, and it is very competitive and toxic. That's why I specifically mentioned casual commander.
That’s pretty much all competitive games unfortunately.
“Join League of Legends and try its 165 Champions ~~of which only 40 max are worth playing at any given time~~!”
I mean CS isn't
I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?
You just have to memorize all of the maps, and the recoil patterns of each gun
It's different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.
Does the Negev see comparative use?
Well not because its not competitively viable. It's just not meta right now, and it probably won't be for a while because there's a gentleman's agreement in pro play not to use it, similar to the autosniper, although the autosniper is also partially because it can be a really bad time to drop it into your opponents hands.
In regular matchmaking it's not too uncommon to see.
Of course, the meta is aks, m4s and deagles, but really, most weapons are compeititively viable, depending on the situation. The mp5 is criminally underrated. I wrote a reddit post during the Astralis era about how good dualies were on pistol rounds, and they've only just gone meta despite not having had any change to price or functionality. Same with the scoped rifles.
There's one weapon in CS that's not viable, and it's the m249. All the other ones can be used competitively.
Yeah I know, I was being a bit obtuse on propose. CS is pretty much gold standard of a value generating non-p2w successful competitive game.
However it does have some weapons that are considered non viable in comparative unless the balance changes or the meta does (krieg Fi).
It's just impossible to make a game that has a choice of strategies, in which every choice is as competitive as the other.
Those weapons are in the minority though. The real problems only ever happen when valve tries to rebalance shit and accidentally make the game almost unplayable for several months.