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submitted 1 year ago by [email protected] to c/[email protected]

Identifying when to throw those last few hit points in the trash and call the fight a "win" for the adventurers is part of what separates a great GM from a good GM.

Your games pacing, the spotlight moment for your heavy hitters, and respecting your players time and emotional investment in a combat scene, are all much more important than the big bads last 10 HP.

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[-] [email protected] 7 points 1 year ago

I guess, but in many systems this is on like a razor edge of GM fiat / "are you sure you don't want to just write a book?" problems. I don't really want the fight to go on until the GM unilaterally decides it's been cool enough. There are games with more explicit rules and guidelines about it, though.

[-] [email protected] 3 points 1 year ago

I definitely had some specific games and circumstances in mind. The core of the message is "feel free to do what is right for your game, don't be bound by the rules."

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this post was submitted on 11 Jul 2023
11 points (86.7% liked)

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